﻿#ifndef __SS_TERRAIN10_RENDER_H__
#define __SS_TERRAIN10_RENDER_H__
#include "ssTexture2dRender.h"


namespace StarSeeker
{

class ssTerrain10Render : public ssTexture2dRender
{
public:
	ssTerrain10Render();
	~ssTerrain10Render();
	//建立地形
	bool BuildGrid(u32 row, u32 column, ssfloat grLen);

protected:
	u32					m_gridX;			//列数
	u32					m_gridY;			//行数
	ssfloat				m_gridLength;		//格子尺寸
};

}
#endif
